THE PERFECT MIX OF FREE DOWNLOAD AND ONLINE GAMES
Royal Envoy Dev Diary
Playrix's Exciting Journey into the World of Strategy
February 19, 2010 by Igor Elovikov, VP of Production, Playrix

The first thing you need to know about Playrix (just in case you don't) is that we have become successful primarily by creating match-three games. Nevertheless, we took a look at The Settlers, Blue Byte's long-running series, and felt inspired. We thought: "Why not? Let's create our own version of a fun, casual strategy game." [...]

Learn more...



What's in store?
2010 Playrix games lineup
February 03, 2010 by Dasha Kobzeva

Earlier this week I got a bunch of e-mails from our fans asking me to give you a scoop on all the upcoming Playrix games and share what we are preparing for you this year. So I am more than happy to bring you behind the scenes of the Playrix workshop and give you an insight of our current projects.

Learn more...



2009 Recap
Fun projects and memorable events of 2009
December 30, 2009 by Dasha Kobzeva

It's been a great year for Playrix, and we've been very busy. As the year draws to a close, it's time to reflect on all the wonderful Playrix events of 2009.

Learn more...



Playrix's Characters
Our artists talk about the characters they created
December 03, 2009 by Dasha Kobzeva

Did you know that December 2 is the professional holiday of 2D artists while December 3 is the day when 3D modelers and animators join the celebration? Well, now you are in the know. So I caught up with a couple of artists at Playrix to learn more about the characters they created and animated. Read on to learn how our logo, baby dragon, came into being, what inspires our artists and why some of our game characters look a lot like our team members.

Learn more...



Playrix's Foray into Social Games
Fun Projects Underway
November 20, 2009 by Dasha Kobzeva

Have you ever wished you could share the fun of playing Playrix games with your friends? Get them involved and compete for a higher score? Well, here you go!

Learn more...



Playrix's 5th Anniversary
Focus on the Team
November 06, 2009 by Dasha Kobzeva

Creating a game is all about teamwork. It’s impossible to craft a remarkable game without passion, collaboration and fun. Playrix started out with four people on board, today we have over eighty. What’s great about the company is that we all share the same values and passion for creating captivating, family-friendly games. Our HR department and I came up with a list of fun facts about our team. Read on to learn how many candies we eat every day, and a whole lot more!

Learn more...



Playrix's 5th Anniversary
Focus on Art
November 03, 2009 by Dasha Kobzeva

Great artwork is one of the key features of games from Playrix, as acknowledged by both pros and industry experts, as well as novices and regular players. Learn what our art secrets are and what inspires our artists in my interview with Svetlana Sablina, Playrix’s Art Director.

Learn more...



Playrix's 5th Anniversary
Focus on Game Design
November 02, 2009 by Dasha Kobzeva

Today I sat down and chatted with Vladimir Minin, Playrix's Head of Casual Games Production Department, to learn how our game design has changed over time and what has been the most challenging game, so far, to develop.

Learn more...



Fishdom Addiction: No Cure Created
Confessions of Fishdom-holics
October 26, 2009 by Dasha Kobzeva

We've been receiving a lot of e-mails from Fishdom fans ever since the original game came out in June 2008. Well, this is the time to share what they think, with two great sequels to the flagship title, Fishdom: Spooky Splash™ and Fishdom: Harvest Splash™, up on our website. Maybe you'll find your comments below...

Learn more...



Elementals: The Magic Key™
The game’s developers let us sneak behind the scenes
October 16, 2009 by Dasha Kobzeva

Last week was an important milestone for Playrix - our first published title, Elementals: The Magic Key, came into being. The game was crafted by Lucky Soft™, a great team of developers who share Playrix’s creative vision, and put the same priority as we do on quality and fun. CEO of Lucky Soft, Artem Agafanov, talked me through the game’s development process and shared what it felt like to create one’s first casual game.

Learn more...



Archives:
February, 2010
December, 2009
November, 2009
  [+] More News [–] Less News



Press Contact: